gamebeye.gbcamcolors module
The current gamebeye.gbcamcolors manage colors, palettes and all stuff related to process images color. The selection of color palettes is picked and adapted from HerrZatacke gb-printer-web.
The color_helpers module gather basic color conversion methods.
Thoses colors allowed me to make this small animation :

Animated GIF made of colorized images
GBColorValues
class
- class gamebeye.gbcamcolors.gbcolorvalues.GBColorValues(value, names=None, *, module=None, qualname=None, type=None, start=1, boundary=None)
Bases:
Enum
Pre-defined colorsbased upon Game Boy Camera known palettes.
The GBColorValues class inherits from Enum class where the keys are the color names and the value a string whose value represent a color coded in hexadecimal basis.
- ACAPULCO_DIVE = '#6F9EDF'
Acapulco of smoke color
- ADIRONDACK_BLUE = '#75868F'
Adirondack blue color
- AGED_ANTICS = '#846B29'
Aged antics color
- ANCHOR_GREY = '#586164'
Anchor grey color
- ANGELS_TRUMPET = '#F5DB37'
Angel's trumpet color
- AQUA_RAPIDS = '#65A49B'
Aqua rapids color
- ASTROTURF = '#649A57'
Astroturf color
- BATS_CLOAK = '#1D1414'
Bats cloak color
- BLACK = '#000000'
Black color
- BLACK_BOX = '#102533'
Black box color
- BLACK_POWDER = '#323727'
Black powder color
- BLACK_SLUG = '#2C2410'
Black slug color
- BLACK_STALLION = '#081820'
Black stallion color
- BLAZE = '#F78E50'
Blaze color
- BLEACHED_CEDAR = '#2F1C35'
Bleached cedar color
- BLUE = '#0000FE'
Blue color
- BLUE_GREEN = '#0B7A6D'
Blue green color
- BLUE_JEANS = '#5FB1F5'
Blue jeans color
- BLUSHING_CINNAMON = '#FFBF98'
Blushing cinnamon color
- BRACKEN_FERN = '#2E463D'
Bracken fern color
- BRILLIANT_LIQUORICE = '#545454'
Brilliant liquorice color
- BRILLIANT_SILVER = '#A9B0B3'
Brilliant silver color
- BUTTER_CAKE = '#FCFE54'
Butter cake color
- CACODEMON_RED = '#9E0000'
Cacodemon red color
- CALAMANSI = '#FFFFA5'
Calamansi color
- CANDLELIGHT = '#FEDA1B'
Candlelight color
- CANNON_BLACK = '#241606'
Cannon black color
- CARMINE_ROSE = '#E65790'
Carmine rose color
- CASSANDRAS_CURSE = '#C27600'
Cassandra's curse color
- CAVERNOUS = '#525252'
Cavernous color
- CERAMIC_BLUE_TURQUOISE = '#16A596'
Ceramic blue turquoise color
- CERISE = '#B01553'
Cerise color
- CHERISHED_ONE = '#FE9494'
Cherished one color
- CHEROKEE_DIGNITY = '#DF7925'
Cherokee dignity color
- CHESS_IVORY = '#FFE7C5'
Chess ivory color
- CHESTNUT_SHELL = '#B5FF32'
Chestnut shell color
- CHICON = '#DBF4B4'
Chicon color
- CIDER_PEAR_GREEN = '#8B956D'
Cider pear green color
- CINAMON = '#D5690F'
Cinamon color
- CIRCUMORBITAL_RING = '#6D53BD'
Circumorbital ring color
- COFFEE_ADDICTION = '#833100'
Coffer addiction color
- COSMIC_VOID = '#0B0630'
Cosmic void color
- COUNT_CHOCULA = '#5B3109'
Count chocula color
- CREME = '#FFFFB5'
Crème color
- CREME_FRAICHE = '#EBEEE7'
Crème fraîche color
- DAHLIA_PURPLE = '#8570B2'
Dahlia purple color
- DAPPLED_DAYDREAM = '#C4CFA1'
Dappled daydream color
- DARK_ECLIPSE = '#0E1E3D'
Dark eclipse color
- DARK_GREY = '#373737'
Dark grey color
- DARK_MAHOGANY = '#4C1C2D'
Dark mahogany color
- DARK_SIENNA = '#3F1711'
Dark sienna color
- DEEP_SPACE_RODEO = '#382977'
Deep space rodeo color
- DESERT_FLOWER = '#FF8F84'
Desert flower color
- DREAMY_SUNSET = '#FFAD63'
Dreamy sunset color
- DRIED_MUSTARD = '#7D4900'
Dried mustard color
- DUSTY_CORAL = '#CE9C85'
Dusty coral color
- DWARF_FORTRESS = '#1E0000'
Dwarf fortress color
- EARLY_SPRING_NIGHT = '#3C3CA9'
Early spring night color
- ELECTRIC_SHEEP = '#55FFFF'
Electric sheep color
- ELWYNN_FOREST_OLIVE = '#7E8416'
Elwynn forest olive color
- EMERALD_CLEAR_GREEN = '#558429'
Emerald clear green color
- EXQUISITE_TURQUOISE = '#19C7B3'
Exquisite turquoise color
- EYE_POPPING_CHERRY = '#B60077'
Eye popping cherry color
- FANCY_FUCHSIA = '#FF0084'
Fancy fuchsia color
- FANFARE = '#008486'
Fanfare color
- FANTASY_CONSOLE_SKY = '#21AFF5'
Fantasy console sky color
- FIJI = '#04AAAC'
Fiji color
- FLAT_ALUMINIUM = '#C5C5CE'
Flat aluminium color
- FLAXSEED = '#F7E7C6'
Flaxseed color
- FLIRTATIOUS = '#FED638'
Flirtatious color
- FLUORESCENT_RED = '#FF5555'
Fluorescent red color
- FOREST_EMPRESS = '#467818'
Forest empress color
- FREEZY_WIND = '#9EFBE3'
Freezy wind color
- FRESH_HERBS = '#385D49'
Fresh herbs color
- FROSTBITE = '#ADFFFC'
Frostbite color
- FUCHSIA_NEBULA = '#6B1FB1'
Fuchsia nebula color
- GAMEBOY_CONTRAST = '#0F380F'
GameBoy constrast color
- GAMEBOY_LIGHT = '#9BBC0F'
GameBoy light color
- GAMEBOY_SHADE = '#306230'
GameBoy shade color
- GARDEN_STROLL = '#7BC67B'
Garden stroll color
- GIBRALTAR_GREY = '#706B66'
Gibraltar grey color
- GLAZED_SUGAR = '#FFDBCB'
Glazed sugar color
- GODZILLA = '#405010'
Godzilla color
- GOLDEN_GLOVE = '#9E754F'
Golden glove color
- GOLDEN_NUGGET = '#D68E49'
Golden nugget color
- GOLDEN_YELLOW = '#FFDE00'
Golden yellow color
- GRANITA = '#B62558'
Granita color
- GREEN_WATERLOO = '#2B2B26'
Green Waterloo color
- GRIM_REAPER = '#0C0A3E'
Grim reaper color
- HEXOS_PALESUN = '#FDFE0A'
Hexos palesun color
- HINT_OF_YELLOW = '#FCF1CD'
Hint of yellow color
- HYPER_GREEN = '#51FF00'
Hyper green color
- ICE_CLIMBER = '#1DDECE'
Ice climber color
- ILVAITE_BLACK = '#380016'
Ilvaite black color
- INOFFENSIVE_BLUE = '#123F77'
Inoffesive blue color
- JAIPUR = '#A63725'
Jaipur color
- JINZA_SAFFLOWER = '#F27D7A'
Jinza safflower color
- KELP = '#4D533C'
Kelp color
- KOSHER_KHAHI = '#868779'
Kosher khaki color
- KURO_BROWN = '#5A3921'
Kuro brown color
- KYOTO_HOUSE = '#4F3000'
Kyoto house color
- LAKE_THUN = '#37CAE5'
Lake thun color
- LAUDABLE_LIME = '#88C070'
Laudable lime color
- LAZY_LIZARD = '#A0A840'
Lazy lizard color
- LIGHT_GREEN_GLINT = '#E0F8D0'
Light green glint color
- LIQUORICE_ROOT = '#222903'
Liquorice root color
- LODEN_FROST = '#7B9278'
Loden frost color
- LONDON_STONES = '#A89F94'
London stone color
- LUCARIO_BLUE = '#0F86B6'
Lucario blue color
- LUMINESCENT_GREEN = '#77A112'
Luminescent green color
- MADRILENO_MAROON = '#8F0039'
Madrileno maroon color
- MAKRUT_LIME = '#6B8C42'
Makrut lime color
- MANDARIN_PEEL = '#FF9C00'
Mandarin peel color
- MELON_TWIST = '#A96868'
Melon twitst color
- MILK = '#FDFEF5'
Milk color
- MIZUKAZE_GREEN = '#124127'
Mizukaze green color
- MOONGLOW = '#F8E3C4'
Moonglow color
- MOON_WHITE = '#EAF5FA'
Moon white color
- MOOSE_FUR = '#725441'
Moose fur color
- MOSSY_GREEN = '#577B46'
Mossy green color
- MYRTLE = '#27421F'
Myrtle color
- NEW_SLED = '#943A3A'
New sled color
- NIGHT_BROWN = '#462917'
Night brown color
- NOBLE_CREAM = '#E0DBCD'
Noble cream color
- NOIR_MYSTIQUE = '#221A09'
Noir mystique color
- NUIT_BLANCHE = '#1E4793'
Nuit blanche color
- OK_CORRAL = '#CF7163'
OK corral color
- OLD_TREASURE_CHEST = '#574431'
Old treasure chest color
- ORANGE_CHOCOLATE = '#F3C677'
orange chocolate color
- ORB_OF_DISCORD = '#6F2096'
Orb of discord color
- PAINT_THE_SKY = '#0BE8FD'
Paint the sky color
- PANGO_BLACK = '#514F6C'
Pango black color
- PEEVISH_RED = '#FF2261'
Peevish red color
- PERRYWINKLE = '#8B8CDE'
Perrywinkle color
- PERRYWINKLE_BLUE = '#9395FE'
Periwinkle blue color
- PESTO_DI_RUCOLA = '#708028'
Pesto di rucola color
- PILA_YELLOW = '#FFFF55'
Pîlâ yellow color
- PINK_MACAROON = '#E6AEC4'
Pink macaroon color
- PLANTAIN_GREEN = '#346856'
Plantain green color
- POLO_PONY = '#CF9255'
Polo pony color
- PORTAGE = '#869AD9'
Portage color
- POWERFUL_VIOLET = '#331E50'
Powerful violet color
- PURE_MIDNIGHT = '#171F62'
Pure pidnight color
- PURPLE_DREAMER = '#68006A'
Purple dreamer color
- RAINY_GREY = '#A5A5A5'
Rainy grey color
- RED = '#FF0000'
Red color
- RED_LEEVER = '#881400'
Red leever color
- RED_PEGASUS = '#DB0000'
Red pegasus color
- RED_STOP = '#FA2B25'
Red stop color
- RIDGE_VIEW = '#A1A8B8'
Ridge view color
- ROYAL_FUCHSIA = '#CC3495'
Royal fuchsia color
- ROYAL_NAVY_BLUE = '#0163C6'
Royal navy blue color
- SALSA_VERDE = '#D0D058'
Salsa verde color
- SCINTILLATING_VIOLET = '#764462'
Scintillating violet color
- SEAWASHED_GLASS = '#ABC396'
Seawashed glass color
- SEA_GREEN = '#47FF99'
Sea green color
- SEA_OF_GALILEE = '#42678E'
Sea of Galilee color
- SHORELAND = '#E9D9CC'
Shoreland color
- SIXTEEN_MILLION_PINK = '#FB00FA'
Sixteen million pink color
- SMOOCH_ROUGE = '#D23C4E'
Smooch rouge color
- SPANISH_VIRIDIAN = '#047E60'
Spanish viridian color
- SPRING_FROST = '#7BFF30'
Spring frost color
- SPRUCED_UP = '#977B25'
Spruced up color
- SUGAR_HONEY_CASHEW = '#DEA963'
Sugar honey cashew color
- SUPER_BANANA = '#FFFE6E'
Super banana color
- THIMBLEBERRY = '#E64A4E'
Thimbleberry color
- TINTED_ICE = '#CEF7F7'
Tinted ice color
- TRADITIONAL_ROYAL_BLUE = '#0402AC'
Traditional royal blue color
- TURTLE_WARRIOR = '#32B66D'
Turtle warrior color
- TWILIGHT = '#53528C'
Twilight color
- ULTIMATE_ORANGE = '#FF4200'
Ultimate orange color
- ULTIMATE_PINK = '#FF55FF'
Ultimate pink color
- UMBRA = '#1F1F1F'
Umbra color
- UMBRAL_UMBER = '#520000'
Umbral umber color
- UNIFORM_GREY = '#A8A8A8'
Uniform grey color
- VELCET_BLACK = '#2A201E'
Velvet black color
- VERT_PIERRE = '#4C625A'
Vert pierre color
- VIOLET_CARMINE = '#4F133F'
Violet carmine color
- VIOLET_VIXEN = '#912978'
Violet vixen color
- VIVID_LIME_GREEN = '#A1D909'
Vivid lime green color
- VOID = '#030C22'
Void color
- WAX_FLOWER = '#EDB4A1'
Wax flower color
- WEEKEND_RETREAT = '#EBC4AB'
Weekend retreat color
- WHISPER_OF_SMOKE = '#CECECE'
Whisper of smoke color
- WHITE = '#FFFFFF'
White color
- WICKERWORK = '#C09E7D'
Wickerork color
- YANKEES_BLUE = '#20293F'
Yankees blue color
- YELLOW = '#FFFF00'
Yellow color
- YELLOWISH_GREEN = '#AEDF1E'
Yellowish green color
- ZINNWALDITE_BROWN = '#2C1700'
Zinnwaldite brown color
- describe() Tuple[str, list]
Describe itself. Return as a tuple the color palette name and colors.
- Returns:
a 2-values tuple containing the color name and its values
- Return type:
str, list
>>> from gamebeye.gbcamcolors.gbcolorvalues import GBColorValues >>> GBcolorValues.ROYAL_NAVY_BLUE.describe() ('ROYAL_NAVY_BLUE', '#0163C6')
- distance_from(rgb_value: list[int])
Compute the deltaE_ciede2000 between the current color from a (R, G, B) array.
- Parameters:
rgb_value (list) – (R, G, B) list of reference
- Returns:
the color distance
- Return type:
float
- classmethod nearest_color(rgb_value)
Find nearest color value among the GBColorValues.
- Parameters:
rgb_val (list) – (R, G, B) list to convert
- Returns:
the nearest color from the GBColorValues
- Return type:
GBColorValue
>>> from gamebeye.gbcamcolors.gbcolorvalues import GBColorValues >>> GBColorValues.nearest_color([2, 100, 198]) <GBColorValues.ROYAL_NAVY_BLUE: '#0163C6'>
- static nearest_color_in(gb_color_values: List[Self], rgb_value: List[int])
Find nearest color value among a list of GBColorValues.
- Parameters:
rgb_val (list) – (R, G, B) list to convert
- Returns:
the nearest color from the GBColorValues
- Return type:
GBColorValue
- property rgb_colors: List[int]
Return the the color value of the enum in RGB space.
- Returns:
the color values in the RGB space
- Return type:
list[int]
>>> from gamebeye.gbcamcolors.gbcolorvalues import GBColorValues >>> GBColorValues.ROYAL_NAVY_BLUE [1, 99, 198]
GBColorPalettes
class
- class gamebeye.gbcamcolors.gbcolorpalettes.GBColorPalettes(value, names=None, *, module=None, qualname=None, type=None, start=1, boundary=None)
Bases:
Enum
56 Pre-defined color palettes based upon Game Boy Camera known palettes.
The GBColorPalettes class inherits from Enum class where the keys are the color palette names and the valuea 4 elements array whose values represent a color coded in hexadecimal basis.
- AQPP = [GBColorValues.CREME_FRAICHE, GBColorValues.KOSHER_KHAHI, GBColorValues.RED_STOP, GBColorValues.VELCET_BLACK]
AQPP color palette
- AZC = [GBColorValues.SEA_GREEN, GBColorValues.TURTLE_WARRIOR, GBColorValues.MIZUKAZE_GREEN, GBColorValues.BLACK]
AZC color palette
- BANANA = [GBColorValues.HEXOS_PALESUN, GBColorValues.FLIRTATIOUS, GBColorValues.SPRUCED_UP, GBColorValues.NOIR_MYSTIQUE]
BANANA color palette
- BGB = [GBColorValues.LIGHT_GREEN_GLINT, GBColorValues.LAUDABLE_LIME, GBColorValues.PLANTAIN_GREEN, GBColorValues.BLACK_STALLION]
BGB color palette
- BLACKZERO = [GBColorValues.ELWYNN_FOREST_OLIVE, GBColorValues.MOSSY_GREEN, GBColorValues.FRESH_HERBS, GBColorValues.BRACKEN_FERN]
BLACKZERO color palette
- BW = [GBColorValues.WHITE, GBColorValues.UNIFORM_GREY, GBColorValues.BRILLIANT_LIQUORICE, GBColorValues.BLACK]
BW color palette
- CCTR = [GBColorValues.PINK_MACAROON, GBColorValues.CARMINE_ROSE, GBColorValues.MADRILENO_MAROON, GBColorValues.ILVAITE_BLACK]
CCTR color palette
- CFP = [GBColorValues.POLO_PONY, GBColorValues.OK_CORRAL, GBColorValues.CERISE, GBColorValues.DARK_SIENNA]
CFP color palette
- CGA1 = [GBColorValues.WHITE, GBColorValues.ELECTRIC_SHEEP, GBColorValues.ULTIMATE_PINK, GBColorValues.BLACK]
CGA1 color palette
- CGA2 = [GBColorValues.WHITE, GBColorValues.ELECTRIC_SHEEP, GBColorValues.FLUORESCENT_RED, GBColorValues.BLACK]
CGA2 color palette
- CHIG = [GBColorValues.SALSA_VERDE, GBColorValues.LAZY_LIZARD, GBColorValues.PESTO_DI_RUCOLA, GBColorValues.GODZILLA]
CHIG color palette
- CMYK = [GBColorValues.YELLOW, GBColorValues.PAINT_THE_SKY, GBColorValues.SIXTEEN_MILLION_PINK, GBColorValues.DARK_GREY]
CMYK color palette
- CYBL = [GBColorValues.FREEZY_WIND, GBColorValues.FANTASY_CONSOLE_SKY, GBColorValues.NUIT_BLANCHE, GBColorValues.DARK_ECLIPSE]
CYBL color palette
- D2KR = [GBColorValues.HINT_OF_YELLOW, GBColorValues.WICKERWORK, GBColorValues.MOOSE_FUR, GBColorValues.BLACK]
D2KR color palette
- DATN = [GBColorValues.BRILLIANT_SILVER, GBColorValues.ANCHOR_GREY, GBColorValues.YANKEES_BLUE, GBColorValues.VOID]
DATN color palette
- DHG = [GBColorValues.VIVID_LIME_GREEN, GBColorValues.FOREST_EMPRESS, GBColorValues.MYRTLE, GBColorValues.BLACK]
DHG color palette
- DIMWM = [GBColorValues.GLAZED_SUGAR, GBColorValues.JINZA_SAFFLOWER, GBColorValues.EMERALD_CLEAR_GREEN, GBColorValues.LIQUORICE_ROOT]
DIMWM color palette
- DMG = [GBColorValues.GAMEBOY_LIGHT, GBColorValues.LUMINESCENT_GREEN, GBColorValues.GAMEBOY_SHADE, GBColorValues.GAMEBOY_CONTRAST]
DMG color palette
- FFS = [GBColorValues.SHORELAND, GBColorValues.FLAT_ALUMINIUM, GBColorValues.ADIRONDACK_BLUE, GBColorValues.PURE_MIDNIGHT]
FFS color palette
- FSIL = [GBColorValues.MOON_WHITE, GBColorValues.BLUE_JEANS, GBColorValues.SMOOCH_ROUGE, GBColorValues.DARK_MAHOGANY]
FSIL color palette
- GBCD = [GBColorValues.CALAMANSI, GBColorValues.CHERISHED_ONE, GBColorValues.PERRYWINKLE_BLUE, GBColorValues.BLACK]
GBCD color palette
- GBCDA = [GBColorValues.WHITE, GBColorValues.YELLOW, GBColorValues.RED, GBColorValues.BLACK]
GBCDA color palette
- GBCDB = [GBColorValues.WHITE, GBColorValues.YELLOW, GBColorValues.DRIED_MUSTARD, GBColorValues.BLACK]
GBCDB color palette
- GBCEUUS = [GBColorValues.WHITE, GBColorValues.SPRING_FROST, GBColorValues.ROYAL_NAVY_BLUE, GBColorValues.BLACK]
GBCEUUS color palette
- GBCJP = [GBColorValues.WHITE, GBColorValues.DREAMY_SUNSET, GBColorValues.COFFEE_ADDICTION, GBColorValues.BLACK]
GBCJP color palette
- GBCL = [GBColorValues.WHITE, GBColorValues.AQUA_RAPIDS, GBColorValues.BLUE, GBColorValues.BLACK]
GBCL color palette
- GBCLA = [GBColorValues.WHITE, GBColorValues.PERRYWINKLE, GBColorValues.TWILIGHT, GBColorValues.BLACK]
GBCLA color palette
- GBCLB = [GBColorValues.WHITE, GBColorValues.RAINY_GREY, GBColorValues.CAVERNOUS, GBColorValues.BLACK]
GBCLB color palette
- GBCR = [GBColorValues.WHITE, GBColorValues.HYPER_GREEN, GBColorValues.ULTIMATE_ORANGE, GBColorValues.BLACK]
GBCR color palette
- GBCRB = [GBColorValues.BLACK, GBColorValues.FANFARE, GBColorValues.GOLDEN_YELLOW, GBColorValues.WHITE]
GBCRB color palette
- GBCUA = [GBColorValues.WHITE, GBColorValues.DESERT_FLOWER, GBColorValues.NEW_SLED, GBColorValues.BLACK]
GBCUA color palette
- GBCUC = [GBColorValues.CHESS_IVORY, GBColorValues.DUSTY_CORAL, GBColorValues.AGED_ANTICS, GBColorValues.COUNT_CHOCULA]
GBCUC color palette
- GBLIT = [GBColorValues.ICE_CLIMBER, GBColorValues.EXQUISITE_TURQUOISE, GBColorValues.CERAMIC_BLUE_TURQUOISE, GBColorValues.BLUE_GREEN]
GBLIT color palette
- GBPOCKET = [GBColorValues.DAPPLED_DAYDREAM, GBColorValues.CIDER_PEAR_GREEN, GBColorValues.KELP, GBColorValues.UMBRA]
GBPOCKET color palette
- GELC = [GBColorValues.MANDARIN_PEEL, GBColorValues.CASSANDRAS_CURSE, GBColorValues.KYOTO_HOUSE, GBColorValues.BLACK]
GELC color palette
- GLMO = [GBColorValues.BLUSHING_CINNAMON, GBColorValues.RIDGE_VIEW, GBColorValues.PANGO_BLACK, GBColorValues.BLEACHED_CEDAR]
GLMO color palette
- GRAFIXKIDGRAY = [GBColorValues.NOBLE_CREAM, GBColorValues.LONDON_STONES, GBColorValues.GIBRALTAR_GREY, GBColorValues.GREEN_WATERLOO]
GRAFIXKIDGRAY color palette
- GRAFIXKIDGREEN = [GBColorValues.CHICON, GBColorValues.SEAWASHED_GLASS, GBColorValues.LODEN_FROST, GBColorValues.VERT_PIERRE]
GRAFIXKIDGREEN color palette
- HIPSTER = [GBColorValues.MILK, GBColorValues.SUGAR_HONEY_CASHEW, GBColorValues.GOLDEN_GLOVE, GBColorValues.CANNON_BLACK]
HIPSTER color palette
- KDITW = [GBColorValues.SUPER_BANANA, GBColorValues.CINAMON, GBColorValues.EARLY_SPRING_NIGHT, GBColorValues.BLACK_SLUG]
KDITW color palette
- LLAWK = [GBColorValues.CREME, GBColorValues.GARDEN_STROLL, GBColorValues.MAKRUT_LIME, GBColorValues.KURO_BROWN]
LLAWK color palette
- MARMX = [GBColorValues.YELLOWISH_GREEN, GBColorValues.SPANISH_VIRIDIAN, GBColorValues.GRANITA, GBColorValues.ZINNWALDITE_BROWN]
MARMX color palette
- NC = [GBColorValues.BUTTER_CAKE, GBColorValues.ELECTRIC_SHEEP, GBColorValues.FIJI, GBColorValues.TRADITIONAL_ROYAL_BLUE]
NC color palette
- PPR = [GBColorValues.FROSTBITE, GBColorValues.DAHLIA_PURPLE, GBColorValues.FANCY_FUCHSIA, GBColorValues.PURPLE_DREAMER]
PPR color palette
- RCS = [GBColorValues.WAX_FLOWER, GBColorValues.MELON_TWIST, GBColorValues.SCINTILLATING_VIOLET, GBColorValues.BLEACHED_CEDAR]
RCS color palette
- ROGA = [GBColorValues.WEEKEND_RETREAT, GBColorValues.ASTROTURF, GBColorValues.OLD_TREASURE_CHEST, GBColorValues.BLACK_POWDER]
ROGA color palette
- SFH = [GBColorValues.PILA_YELLOW, GBColorValues.FLUORESCENT_RED, GBColorValues.RED_LEEVER, GBColorValues.BLACK]
SFH color palette
- SHMGY = [GBColorValues.FLAXSEED, GBColorValues.GOLDEN_NUGGET, GBColorValues.JAIPUR, GBColorValues.POWERFUL_VIOLET]
SHMGY color palette
- SHZOL = [GBColorValues.MOONGLOW, GBColorValues.ROYAL_FUCHSIA, GBColorValues.FUCHSIA_NEBULA, GBColorValues.COSMIC_VOID]
SHZOL color palette
- SLMEM = [GBColorValues.PORTAGE, GBColorValues.CIRCUMORBITAL_RING, GBColorValues.ORB_OF_DISCORD, GBColorValues.VIOLET_CARMINE]
SLMEM color palette
- SPEZI = [GBColorValues.CANDLELIGHT, GBColorValues.CHEROKEE_DIGNITY, GBColorValues.EYE_POPPING_CHERRY, GBColorValues.DEEP_SPACE_RODEO]
SPEZI color palette
- TDOYC = [GBColorValues.CHESTNUT_SHELL, GBColorValues.PEEVISH_RED, GBColorValues.NIGHT_BROWN, GBColorValues.BATS_CLOAK]
TDOYC color palette
- TPA = [GBColorValues.ORANGE_CHOCOLATE, GBColorValues.THIMBLEBERRY, GBColorValues.VIOLET_VIXEN, GBColorValues.GRIM_REAPER]
TPA color palette
- TSK = [GBColorValues.ANGELS_TRUMPET, GBColorValues.LAKE_THUN, GBColorValues.LUCARIO_BLUE, GBColorValues.INOFFENSIVE_BLUE]
TSK color palette
- VB85 = [GBColorValues.RED, GBColorValues.RED_PEGASUS, GBColorValues.UMBRAL_UMBER, GBColorValues.BLACK]
VB85 color palette
- WTFP = [GBColorValues.WHISPER_OF_SMOKE, GBColorValues.ACAPULCO_DIVE, GBColorValues.SEA_OF_GALILEE, GBColorValues.BLACK_BOX]
WTFP color palette
- YIRL = [GBColorValues.TINTED_ICE, GBColorValues.BLAZE, GBColorValues.CACODEMON_RED, GBColorValues.DWARF_FORTRESS]
YIRL color palette
- static convert_to_palette(img_rgb_palette: List[List[int]], gbcolorpalette: Self = None) Dict[List[int], GBColorValues]
Convert a RGB color to the nearest GBColorValue from a GBColorPalette.
- Parameters:
img_rgb_palette (list) – list of rgb colors
gbcolorpalette (GBColorPalettes) – the color palette destination
- Returns:
a color conversion map
- Return type:
ColorMap
- describe() Tuple[str, list]
Describe itself. Return as a tuple the color palette name and colors.
- Returns:
a 2-values tuple containing the color name and its values
- Return type:
str, list
>>> from gamebeye.gbcamcolors.gbcolorpalettes import GBColorPalettes >>> GBColorPalettes.BW.describe() ('BW', ['#FFFFFF', '#A8A8A8', '#545454', '#000000'])
- distance_from(rgb_values: List[List[int]])
Compute the deltaE_ciede2000 between the palette from a colors list.
- Parameters:
rgb_values (list) – (R, G, B) colors
- Returns:
the color distance
- Return type:
float
- property hex_colors: List[str]
Return the 4 color values of the enum in hexadecimal.
- Returns:
the 4 colors values in hexadecimal.
- Return type:
list[str]
>>> from gamebeye.gbcamcolors.gbcolorpalettes import GBColorPalettes >>> GBColorPalettes.BW.hex_colors ['#FFFFFF', '#A8A8A8', '#545454', '#000000']
- classmethod nearest_palette(img_rgb_palette: List[List[int]])
Find nearest color palette among the GBColorPalettes.
- Parameters:
rgb_color_palette (list[list[int]]) – a color palette
- Returns:
the nearest color palette from GBColorPalettes
- Return type:
- property rgb_colors: List[List[int]]
Return the 4 color values of the enum in RGB space.
- Returns:
the 4 colors values in the RGB space
- Return type:
list[list[int]]
>>> from gamebeye.gbcamcolors.gbcolorpalettes import GBColorPalettes >>> GBColorPalettes.BW.rgb_colors [[255, 255, 255], [168, 168, 168], [84, 84, 84], [0, 0, 0]]
color_helpers
module
Define color conversions and methods related to 8-bits colorspaces.
- gamebeye.gbcamcolors.color_helpers.bgr_to_hex(bgr_val: _SupportsArray[dtype[Any]] | _NestedSequence[_SupportsArray[dtype[Any]]] | bool | int | float | complex | str | bytes | _NestedSequence[bool | int | float | complex | str | bytes]) str
Convert a (B, G, R) array to hexadecimal integer.
All values are clamped between 0 and 255.
- Parameters:
bgr_val (list) – (B, G, R) to convert
- Raises:
ValueError – rgb_val argument must be a 3 values list
- Returns:
an hexadecimal value
- Return type:
str
>>> from gamebeye.gbcamcolors.color_helpers import bgr_to_hex >>> bgr_to_hex([0, 0, 0]) '#000000' >>> bgr_to_hex([0, 0, 255]) '#FF0000' >>> bgr_to_hex([255, 0, 0]) '#0000FF' >>> bgr_to_hex([512, 128, 0]) '#0080FF' >>> bgr_to_hex([0, 0, 0, 0]) Traceback (most recent call last): ... ValueError: bgr_val argument must be a 3 values list
- gamebeye.gbcamcolors.color_helpers.bgr_to_rgb(bgr_val: _SupportsArray[dtype[Any]] | _NestedSequence[_SupportsArray[dtype[Any]]] | bool | int | float | complex | str | bytes | _NestedSequence[bool | int | float | complex | str | bytes]) ndarray
Convert a (B, G, R) array to a (R, G, B) array.
All values are clamped between 0 and 255.
- Parameters:
bgr_val (list) – (B, G, R) to convert
- Raises:
ValueError – bgr_val argument must be a 3 values list
- Returns:
a list containing R, G, B values.
- Return type:
a list of integer
>>> from gamebeye.gbcamcolors.color_helpers import bgr_to_hex >>> bgr_to_hex([0, 0, 0]) '#000000' >>> bgr_to_hex([0, 0, 255]) '#FF0000' >>> bgr_to_hex([255, 0, 0]) '#0000FF' >>> bgr_to_hex([512, 128, 0]) '#0080FF' >>> bgr_to_hex([0, 0, 0, 0]) Traceback (most recent call last): ... ValueError: bgr_val argument must be a 3 values list
- gamebeye.gbcamcolors.color_helpers.clamp(val: int) int
Ensure that val is between 0 and 255.
Clamp each out of bound value.
- Parameters:
val (int) – an int value
- Returns:
the clamped value
- Return type:
int
>>> from gamebeye.gbcamcolors.color_helpers import clamp >>> clamp(-125) 0 >>> clamp(0) 0 >>> clamp(125) 125 >>> clamp(255) 255 >>> clamp(512) 255
- gamebeye.gbcamcolors.color_helpers.clamp_hex(hex_val: str) str
Ensure that val is between ‘0x000000’ and ‘0xFFFFFF’.
Clamp each out of bound value.
- Parameters:
hex_val (str) – an hexadecimal string value
- Returns:
the hex clamped value
- Return type:
str
>>> from gamebeye.gbcamcolors.color_helpers import clamp_hex >>> clamp_hex('#000000') '#000000' >>> clamp_hex('#FFFFFF') '#FFFFFF' >>> clamp_hex('#00FF00') '#00FF00' >>> clamp_hex('#F000000') '#FFFFFF'
- gamebeye.gbcamcolors.color_helpers.clamp_rgb(rgb_val: _SupportsArray[dtype[Any]] | _NestedSequence[_SupportsArray[dtype[Any]]] | bool | int | float | complex | str | bytes | _NestedSequence[bool | int | float | complex | str | bytes]) ndarray
Ensure that all RGB values are between 0 and 255.
Clamp each out of bound value.
- Parameters:
rgb_val (List[int]) – 3-channels list for R, G, B
- Raises:
ValueError – rgb_val argument must be a 3 values list
- Returns:
the clamped list
- Return type:
List[int]
>>> from gamebeye.gbcamcolors.color_helpers import clamp_rgb >>> clamp_rgb([0, 0, 0]) [0, 0, 0] >>> clamp_rgb([255, 255, 255]) [255, 255, 255] >>> clamp_rgb([512, 0, 0]) [255, 0, 0] >>> clamp_rgb([255, 255, 255, 0]) Traceback (most recent call last): ... ValueError: rgb_val argument must be a 3 values list
- gamebeye.gbcamcolors.color_helpers.hex_to_bgr(hex_val: str) ndarray
Convert a hexadecimal value to BGR values.
All values are clamped between 0 and 255.
The 2 left digits code the green value, the 2 middle digits the blue and the 2 left digits the red.
- Parameters:
hex_val (str) – hexadecimal value.
- Returns:
a list containing B, G, R values
- Return type:
a list of integer
>>> from gamebeye.gbcamcolors.color_helpers import hex_to_bgr >>> hex_to_bgr('#000000') [0, 0, 0] >>> hex_to_bgr('#FF0000') [0, 0, 255] >>> hex_to_bgr('#00FF00') [0, 255, 0] >>> hex_to_bgr('#0000FF') [255, 0, 0] >>> hex_to_bgr('#FFFFFF') [255, 255, 255] >>> hex_to_bgr('#F000000') [255, 255, 255]
- gamebeye.gbcamcolors.color_helpers.hex_to_rgb(hex_val: str) ndarray
Convert a hexadecimal value to RGB values.
All values are clamped between 0 and 255.
The 2 left digits code the red value, the 2 middle digits the blue and the 2 left digits the green.
- Parameters:
hex_val (str) – hexadecimal value.
- Returns:
a list containing R, G, B values.
- Return type:
a list of integer
>>> from gamebeye.gbcamcolors.color_helpers import hex_to_rgb >>> hex_to_rgb('#000000') [0, 0, 0] >>> hex_to_rgb('#FF0000') [255, 0, 0] >>> hex_to_rgb('#00FF00') [0, 255, 0] >>> hex_to_rgb('#0000FF') [0, 0, 255] >>> hex_to_rgb('#FFFFFF') [255, 255, 255] >>> hex_to_rgb('#F000000') [255, 255, 255]
- gamebeye.gbcamcolors.color_helpers.is_clamped(val: int) bool
Check if val is clamped between 0 and 255.
If val is out of boundaries, returns False. True otherwise.
- Parameters:
val (int) – the value to be checked
- Returns:
the comparison result
- Return type:
bool
>>> from gamebeye.gbcamcolors.color_helpers import is_clamped >>> is_clamped(-125) False >>> is_clamped(0) True >>> is_clamped(125) True >>> is_clamped(255) True >>> is_clamped(512) False
- gamebeye.gbcamcolors.color_helpers.is_clamped_hex(hex_val: str) bool
Ensure that val is between ‘#000000’ and ‘#FFFFFF’.
If val is out of boundaries, returns False. True otherwise.
- Parameters:
hex_val (str) – an hexadecimal value
- Returns:
the comparison result
- Return type:
bool
>>> from gamebeye.gbcamcolors.color_helpers import is_clamped_hex >>> is_clamped_hex('#000000') True >>> is_clamped_hex('#FFFFFF') True >>> is_clamped_hex('#00FF00') True >>> is_clamped_hex('#F000000') False
- gamebeye.gbcamcolors.color_helpers.is_clamped_rgb(rgb_val: _SupportsArray[dtype[Any]] | _NestedSequence[_SupportsArray[dtype[Any]]] | bool | int | float | complex | str | bytes | _NestedSequence[bool | int | float | complex | str | bytes]) bool
Check if the RGB color values are clamped between 0 and 255.
If val is out of boundaries, returns False. True otherwise.
- Parameters:
rgb_val (List[int]) – 3-channels list for R, G, B
- Raises:
ValueError – rgb_val argument must be a 3 values list
- Returns:
the comparison result
- Return type:
bool
>>> from gamebeye.gbcamcolors.color_helpers import is_clamped_rgb >>> is_clamped_rgb([0, 0, 0]) True >>> is_clamped_rgb([255, 255, 255]) True >>> is_clamped_rgb([512, 0, 0]) False >>> is_clamped_rgb([255, 255, 255, 0]) Traceback (most recent call last): ... ValueError: rgb_val argument must be a 3 values list
- gamebeye.gbcamcolors.color_helpers.rgb_to_hex(rgb_val: _SupportsArray[dtype[Any]] | _NestedSequence[_SupportsArray[dtype[Any]]] | bool | int | float | complex | str | bytes | _NestedSequence[bool | int | float | complex | str | bytes]) str
Convert a (R, G, B) array to hexadecimal integer.
All values are clamped between 0 and 255.
- Parameters:
rgb_val (list) – (R, G, B) list to convert
- Raises:
ValueError – rgb_val argument must be a 3 values list
- Returns:
an hexadecimal value
- Return type:
str
>>> from gamebeye.gbcamcolors.color_helpers import rgb_to_hex >>> rgb_to_hex([0, 0, 0]) '#000000' >>> rgb_to_hex([0, 0, 255]) '#0000FF' >>> rgb_to_hex([255, 0, 0]) '#FF0000' >>> rgb_to_hex([512, 128, 0]) '#FF8000' >>> rgb_to_hex([0, 0, 0, 0]) Traceback (most recent call last): ... ValueError: rgb_val argument must be a 3 values list
- gamebeye.gbcamcolors.color_helpers.rgb_to_lab(rgb_val)
Convert a (R, G, B) array to a (L, a, b) array.
- Parameters:
rgb_val (list) – (R, G, B) list to convert
- Returns:
a list containing L, a, b values.
- Return type:
np.array
>>> from gamebeye.gbcamcolors.color_helpers import rgb_to_lab >>> rgb_to_lab([25, 50, 75]) array([ 20.0262693 , -0.6623394 , -18.32821659])
- gamebeye.gbcamcolors.color_helpers.scaled_array(array: list, src_range: list[int], dest_range: list[int]) ndarray
Scale an array from a source range to a destination range.
- Parameters:
array (list) – array to scale
- Returns:
a scaled array
- Return type:
np.ndarray
>>> from gamebeye.gbcamcolors.color_helpers import scaled_array >>> scaled_array([0, 0, 255], [0, 255], [0, 1]) np.array([0., 0., 1.]) >>> scaled_array([512, 128, 0], [0, 255], [0, 1]) array([2.00784314, 0.50196078, 0. ])